Tag: CGCircuit

Creating a GPU-Driven Wrap Deformer Released

I have finally released my GPU-Driven Wrap Deformer video series! It is 55 videos totaling over 12 hours of content. The code for the wrap deformer is free so if you can't or don't want to purchase the series, you can get the code on my github. To checkout and/or purchase the series click here....

Coming Soon: Creating a GPU-Driven Wrap Deformer in Maya 2016

My next video series is in progress. You can check out the introduction video here and download the open source code on my GitHub....

CGCircuit Request a Lesson

I have some lessons in mind but I am curious as to what sort of lessons people are interested in. Possible topics could be: Writing a Wrap Deformer Writing Mesh Collision Deformer Writing a Production Pipeline with Django Facial Rigging for VFX Advanced Maya API PySide for VFX and Animation Comment on this post and suggest a lesson!...

CGCircuit Request a Lesson

I have some lessons in mind but I am curious as to what sort of lessons people are interested in. Possible topics could be: Writing a Wrap Deformer Writing Mesh Collision Deformer Writing a Production Pipeline with Django Facial Rigging for VFX Advanced Maya API PySide for VFX and Animation Comment on this post and suggest a lesson!...

Writing a Production-Ready Skin Exporter with the Python API

I released a new tutorial series over at CGCircuit called Writing a Production-Ready Skin Exporter with the Python API. In the videos I go over how to create a more robust skin weight exporter that also handles joint renaming. Head on over and check it out....

Creating a Custom Jiggle Deformer

I have created another video series over at CGCircuit.com. This one is titled Creating a Custom Jiggle Deformer and goes over the creation of a custom jiggle deformer that you can use in your projects. Check it out here. And here is the intro video: ...

CGCircuit Open to the Public

CGCircuit.com is now open to the public. My Maya API video series and Applied 3d Math series are now available for purchase without the need for an invitation. Check them out if you haven't already....

CGCircuit.com

The site creators of CGCircuit.com are ready to let more people in and buy my videos! The videos are finally ready to be sold. However, you still need an invite to register on the site and buy the videos. I have a new set of invites to give away so use my contact form to send me your email if you want in and I'll send you an invite. The Maya API class is still discounted at $80 until a month after the full public release....

Maya API and Applied 3d Math Videos

My Maya API videos will soon be released. I've gotten word that they will be open to the public very shortly. The Maya API series is about 6 hours worth of video covering several topics from creating commands, contexts, locators, deformers, file translators, and dependency graph nodes to working with callbacks, multi-threading, attribute editor templates, and distributing your plug-ins. I've also created an Applied 3d Math video series. This series is a little over an hour and covers how to actually use 3d math with practical examples....

Reflection Locator

Here is another sample from my upcoming Maya API video series. In the video I discuss custom locators and go through how to implement them. The video series should be available around January 2012. ...

Draw Curve Context

This is a demo of a Maya context that I developed as part of my upcoming Maya API instructional video series. It draws curves from a mesh. It could be used to draw hair curves or something along those lines. The video series should be available around January 2012. ...