I'm a computer graphics technical director and pipeline programmer with over 12 years experience in 3d tools, technical art, character technical direction, feature animation/visual effects production pipeline development, and interfacing with teams of artists and engineers. I worked in visual effects, animation, and games for several years developing technology to drive digital creatures and building pipelines to speed up workflows. Currently I am the Technical Art Director at Skydance's New Media Division working on exciting and immersive experiences. I am passionate about computer graphics and developing innovative technology.
This site is my personal repository where I share notes and projects that I have worked on. All content and opinions expressed on this site are mine and mine alone and do not belong to any of my present or past employers.
- May 2020
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Start Job at Skydance Media
Joined industry titans at Skydance Media as the Technical Art Director.
- Oct 2019
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Start Job at Roblox
Joined Roblox as the Principal Technical Artist.
- Jan 2018
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Start Job at Oculus VR
Joined Oculus VR as a Character Technical Artist in their Core Tech division.
- Oct 2017
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Visceral Games Shuts Down
Time to find more work…
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Oct 2015
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Start Job at Visceral Games
Character TD working on a new Star Wars IP? Sounds like fun! Let's join the game industry.
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May 2014
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Michael Jackson Debuts at Billboards
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Feb 2013
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Jack the Giant Slayer Released
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Mar 2012
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Creature Art and Mechanics Digital Opens
Let's start a company!
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Mar 2011
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Mars Needs Moms is Released
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Nov 2010
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Start Job at Digital Domain
New creature studio opening in the San Francisco Bay Area? Sounds like fun!
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2010 Demo Reel
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Mar 2010
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Disney Announces ImageMovers To Shutdown
Wasn't a good day.
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Nov 2009
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Disney's A Christmas Carol Released
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Oct 2007
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Start Job at ImageMovers Digital
First industry job, let's do this!
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Sep 2007
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2007 Demo Reel
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Graduate from Ex'pression College for Digital Arts
B.A.S in Animation and Visual Effects.
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June 2005
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Graduate UC Santa Barbara
B.S. in Computer Science